This one highlights how certain ports of games can have worse visuals than another and how the better version can still look or handle worse than it used to on modern machines due to various issues such as faster CPUs or emulation bugs. This first one highlights my very point above early in the video and it's where I was able to solidify my viewpoint properly in favour of what Ross is saying. Here's a couple of videos of older games which can highlight how graphics can still be good today if they're consistant and blend in well. Hell, if they made a callback to the Dreamcast games with Dreamcast graphics from SA1 and SA2, then it'd be the same idea as this but with a newer console. Rise of the Triad looks good, original and remake.ĭo they have the best graphics ever? Of course not, they're all different meats, nibbles and spices in the barbecue that is their games in question. The Dreamcast Sonic games, on that specific platform, look good. The original Tomb Raider engine and the one used by TRAOD looks good. Something as simple as the VGA vector graphics in Test Drive 3 and Eternam can look good. So when you regularly bash games for dated graphics that at one time you would have liked, that makes you a clockwork hypocrite. Again, even Marathon did Doom's "jumping" system properly due to how the game's physics worked.ĭid this make the game bad? No, they're just limitations that the devs had to live with, of which said sourceports and later games found ways to fix, and they had to make the most with what they had. The lack of vertical mouselook -again a problem solved by Marathon- made the sprint of faith platforming work badly, and requiring a sourceport like GZDoom to be more fun. Or the original Doom, whose lack of rooms above rooms or swimable liquids that the Marathon Trilogy beat it to in 19 can affect the game's immersion, no pun intended. Like Sonic Adventure 1 whose even older Dreamcast graphics ironically aged better than the Gamecube port that PC and Xbox got. I bet you've played games back in the day that you thought looked that good, but don't look so good now. Well guess what? In however many years, that game you think looks so great now will look awful compared to what you can play on your holodeck. Be it Sonic 2006, Mario Galaxy, Bioshock, Doom 4, Black Mesa etc. Think of the most realistic, beautiful looking game you can. It's meant to be a callback to the Mega Drive games with only minor modern improvments at best, so they can use a mix of Mega Drive, Saturn and CD graphics if they choose to.Įvolving graphics in general are a treadmill. While it may not look as nice as Sonic Advance 3 or Shadow the Hedgehog or something, nobody really cares.
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